cursor-free-vip/main.py
yeongpin 24b0a5c09e refactor: Streamline System Language Detection Logic
- Consolidate language detection methods into a single unified approach
- Improve cross-platform language detection for Windows and Unix-like systems
- Simplify error handling and add more robust language code mapping
- Remove platform-specific detection methods in favor of a more generic approach
- Enhance language fallback mechanism with better default handling
2025-02-25 12:14:54 +08:00

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9.7 KiB
Python
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# main.py
# This script allows the user to choose which script to run.
import os
import sys
import json
from logo import print_logo
from colorama import Fore, Style, init
import locale
import platform
# 只在 Windows 系统上导入 windll
if platform.system() == 'Windows':
import ctypes
from ctypes import windll
# 初始化colorama
init()
# 定义emoji和颜色常量
EMOJI = {
"FILE": "📄",
"BACKUP": "💾",
"SUCCESS": "",
"ERROR": "",
"INFO": "",
"RESET": "🔄",
"MENU": "📋",
"ARROW": "",
"LANG": "🌐",
"UPDATE": "🔄"
}
class Translator:
def __init__(self):
self.translations = {}
self.current_language = self._detect_system_language()
self.fallback_language = 'en' # Fallback language if translation is missing
self.load_translations()
def detect_system_language(self):
"""Detect system language and return corresponding language code"""
try:
system = platform.system()
if system == 'Windows':
return self._detect_windows_language()
else:
return self._detect_unix_language()
except Exception as e:
print(f"{Fore.YELLOW}{EMOJI['INFO']} Failed to detect system language: {e}{Style.RESET_ALL}")
return 'en'
def _detect_windows_language(self):
"""Detect language on Windows systems"""
try:
# 确保我们在 Windows 上
if not hasattr(ctypes, 'windll'):
return 'en'
# 获取键盘布局
user32 = ctypes.windll.user32
hwnd = user32.GetForegroundWindow()
threadid = user32.GetWindowThreadProcessId(hwnd, 0)
layout_id = user32.GetKeyboardLayout(threadid) & 0xFFFF
# Map language ID to our language codes
language_map = {
0x0409: 'en', # English
0x0404: 'zh_tw', # Traditional Chinese
0x0804: 'zh_cn', # Simplified Chinese
}
return language_map.get(layout_id, 'en')
except:
return self._detect_unix_language()
def _detect_unix_language(self):
"""Detect language on Unix-like systems (Linux, macOS)"""
try:
# Get the system locale
system_locale = locale.getdefaultlocale()[0]
if not system_locale:
return 'en'
system_locale = system_locale.lower()
# Map locale to our language codes
if system_locale.startswith('zh_tw') or system_locale.startswith('zh_hk'):
return 'zh_tw'
elif system_locale.startswith('zh_cn'):
return 'zh_cn'
elif system_locale.startswith('en'):
return 'en'
# Try to get language from LANG environment variable as fallback
env_lang = os.getenv('LANG', '').lower()
if 'tw' in env_lang or 'hk' in env_lang:
return 'zh_tw'
elif 'cn' in env_lang:
return 'zh_cn'
return 'en'
except:
return 'en'
def load_translations(self):
"""Load all available translations"""
try:
locales_dir = os.path.join(os.path.dirname(__file__), 'locales')
if hasattr(sys, '_MEIPASS'):
locales_dir = os.path.join(sys._MEIPASS, 'locales')
if not os.path.exists(locales_dir):
print(f"{Fore.RED}{EMOJI['ERROR']} Locales directory not found{Style.RESET_ALL}")
return
for file in os.listdir(locales_dir):
if file.endswith('.json'):
lang_code = file[:-5] # Remove .json
try:
with open(os.path.join(locales_dir, file), 'r', encoding='utf-8') as f:
self.translations[lang_code] = json.load(f)
except (json.JSONDecodeError, UnicodeDecodeError) as e:
print(f"{Fore.RED}{EMOJI['ERROR']} Error loading {file}: {e}{Style.RESET_ALL}")
continue
except Exception as e:
print(f"{Fore.RED}{EMOJI['ERROR']} Failed to load translations: {e}{Style.RESET_ALL}")
def get(self, key, **kwargs):
"""Get translated text with fallback support"""
try:
# Try current language
result = self._get_translation(self.current_language, key)
if result == key and self.current_language != self.fallback_language:
# Try fallback language if translation not found
result = self._get_translation(self.fallback_language, key)
return result.format(**kwargs) if kwargs else result
except Exception:
return key
def _get_translation(self, lang_code, key):
"""Get translation for a specific language"""
try:
keys = key.split('.')
value = self.translations.get(lang_code, {})
for k in keys:
if isinstance(value, dict):
value = value.get(k, key)
else:
return key
return value
except Exception:
return key
def set_language(self, lang_code):
"""Set current language with validation"""
if lang_code in self.translations:
self.current_language = lang_code
return True
return False
def get_available_languages(self):
"""Get list of available languages"""
return list(self.translations.keys())
# 创建翻译器实例
translator = Translator()
def print_menu():
"""打印菜单选项"""
print(f"\n{Fore.CYAN}{EMOJI['MENU']} {translator.get('menu.title')}:{Style.RESET_ALL}")
print(f"{Fore.YELLOW}{'' * 40}{Style.RESET_ALL}")
print(f"{Fore.GREEN}0{Style.RESET_ALL}. {EMOJI['ERROR']} {translator.get('menu.exit')}")
print(f"{Fore.GREEN}1{Style.RESET_ALL}. {EMOJI['RESET']} {translator.get('menu.reset')}")
print(f"{Fore.GREEN}2{Style.RESET_ALL}. {EMOJI['SUCCESS']} {translator.get('menu.register')}")
print(f"{Fore.GREEN}3{Style.RESET_ALL}. {EMOJI['SUCCESS']} {translator.get('menu.register_manual')}")
print(f"{Fore.GREEN}4{Style.RESET_ALL}. {EMOJI['ERROR']} {translator.get('menu.quit')}")
print(f"{Fore.GREEN}5{Style.RESET_ALL}. {EMOJI['LANG']} {translator.get('menu.select_language')}")
print(f"{Fore.GREEN}6{Style.RESET_ALL}. {EMOJI['UPDATE']} {translator.get('menu.disable_auto_update')}")
print(f"{Fore.YELLOW}{'' * 40}{Style.RESET_ALL}")
def select_language():
"""Language selection menu"""
print(f"\n{Fore.CYAN}{EMOJI['LANG']} {translator.get('menu.select_language')}:{Style.RESET_ALL}")
print(f"{Fore.YELLOW}{'' * 40}{Style.RESET_ALL}")
languages = translator.get_available_languages()
for i, lang in enumerate(languages):
lang_name = translator.get(f"languages.{lang}")
print(f"{Fore.GREEN}{i}{Style.RESET_ALL}. {lang_name}")
try:
choice = input(f"\n{EMOJI['ARROW']} {Fore.CYAN}{translator.get('menu.input_choice', choices=f'0-{len(languages)-1}')}: {Style.RESET_ALL}")
if choice.isdigit() and 0 <= int(choice) < len(languages):
translator.set_language(languages[int(choice)])
return True
else:
print(f"{Fore.RED}{EMOJI['ERROR']} {translator.get('menu.invalid_choice')}{Style.RESET_ALL}")
return False
except (ValueError, IndexError):
print(f"{Fore.RED}{EMOJI['ERROR']} {translator.get('menu.invalid_choice')}{Style.RESET_ALL}")
return False
def main():
print_logo()
print_menu()
while True:
try:
choice = input(f"\n{EMOJI['ARROW']} {Fore.CYAN}{translator.get('menu.input_choice', choices='0-6')}: {Style.RESET_ALL}")
if choice == "0":
print(f"\n{Fore.YELLOW}{EMOJI['INFO']} {translator.get('menu.exit')}...{Style.RESET_ALL}")
print(f"{Fore.CYAN}{'' * 50}{Style.RESET_ALL}")
return
elif choice == "1":
import reset_machine_manual
reset_machine_manual.run(translator)
break
elif choice == "2":
import cursor_register
cursor_register.main(translator)
break
elif choice == "3":
import cursor_register_manual
cursor_register_manual.main(translator)
break
elif choice == "4":
import quit_cursor
quit_cursor.quit_cursor(translator)
break
elif choice == "5":
if select_language():
print_menu()
continue
elif choice == "6":
import disable_auto_update
disable_auto_update.run(translator)
break
else:
print(f"{Fore.RED}{EMOJI['ERROR']} {translator.get('menu.invalid_choice')}{Style.RESET_ALL}")
print_menu()
except KeyboardInterrupt:
print(f"\n{Fore.YELLOW}{EMOJI['INFO']} {translator.get('menu.program_terminated')}{Style.RESET_ALL}")
print(f"{Fore.CYAN}{'' * 50}{Style.RESET_ALL}")
return
except Exception as e:
print(f"{Fore.RED}{EMOJI['ERROR']} {translator.get('menu.error_occurred', error=str(e))}{Style.RESET_ALL}")
break
print(f"\n{Fore.CYAN}{'' * 50}{Style.RESET_ALL}")
input(f"{EMOJI['INFO']} {translator.get('menu.press_enter')}...{Style.RESET_ALL}")
if __name__ == "__main__":
main()